// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 6.14.2013
{$CLEO .cs}

//-------------MAIN---------------
0001: wait 40 ms 

:Noname_4
06F2: release_2_players_distance_limit

0001: wait 0 ms 
0ADC:   test_cheat "mission" 
004D: jump_if_false @Noname_4 
00D6: if 
0038:   $ONMISSION > 1 
004D: jump_if_false @Noname_46 
0ACD: show_text_highpriority "~r~not in missions!" time 3000 
0002: jump @Noname_4B5 

:Noname_46
0001: wait 200 ms 

0ADF: add_dynamic_GXT_entry "whoname" text "Manhunt Missions" 
0ADF: add_dynamic_GXT_entry "whore01" text "Drug Package" 
0ADF: add_dynamic_GXT_entry "whore02" text "Robbing Cash" 
0ADF: add_dynamic_GXT_entry "whore03" text "Trail Blazing" 
0ADF: add_dynamic_GXT_entry "whore04" text "The Walking Horde of Zombies" 
0ADF: add_dynamic_GXT_entry "whore05" text "The Walking Horde of Zombies Fix" 
0ADF: add_dynamic_GXT_entry "whore06" text "Farm" 
0ADF: add_dynamic_GXT_entry "whore07" text "Farm SWAT" 
0ADF: add_dynamic_GXT_entry "whore08" text "Casino Basement - Broken" 
0ADF: add_dynamic_GXT_entry "whore09" text "Spawn Huntley Gunner" 
0ADF: add_dynamic_GXT_entry "whore10" text "Spawn Huntley Gunner" 
0ADF: add_dynamic_GXT_entry "whore11" text "Spawn Huntley Gunner" 
0ADF: add_dynamic_GXT_entry "whore12" text "Spawn Huntley Gunner" 
0ADF: add_dynamic_GXT_entry "NEXT002" text "Next -->" 
0ADF: add_dynamic_GXT_entry "PREVER" text "<-- Previous" 
08D4: 1@ = create_panel_with_title 'dummy' position 340.0 120.0 width 240.0 columns 1 interactive 1 background 1 alignment 0 
08DB: set_panel 1@ column 0 header 'dummy' data 'whore01' 'whore02' 'whore03' 'whore04' 'whore05' 'whore06' 'whore07' 'whore08' 'whore09' 'whore10' 'whore11' 'whore12' 
090E: set_panel 1@ active_row 0 
01B4: set_player $PLAYER_CHAR can_move 0 
03BF: set_player $PLAYER_CHAR ignored_by_everyone 1 

:Noname_2A6
0001: wait 0 ms 
00D6: if 
0256:   player $PLAYER_CHAR defined 
004D: jump_if_false @Noname_4AE 
00D6: if 
00E1:   player 0 pressed_key 15 
004D: jump_if_false @Noname_2D2 
0002: jump @Noname_4AE 

:Noname_2D2
00D6: if 
00E1:   player 0 pressed_key 16 
004D: jump_if_false @Noname_2A6 
03E6: remove_text_box 
08D7: 2@ = panel 1@ active_row 
00D6: if 
0039:   2@ == 0 
004D: jump_if_false @Noname_325 
0A94: start_custom_mission "DYOM missions\drug packing" 
0002: jump @Noname_4AE 

:Noname_325
00D6: if 
0039:   2@ == 1 
004D: jump_if_false @Noname_35D 
0A94: start_custom_mission "dyom missions\robbing cash" 
0002: jump @Noname_4AE 

:Noname_35D
00D6: if and
0038:   $ONMISSION == 0 
0039:   2@ == 2 
004D: jump_if_false @Noname_398 
0A94: start_custom_mission "dyom missions\TRAIL BLAZING" 
0002: jump @Noname_4AE 

:Noname_398
00D6: if 
0039:   2@ == 3 
004D: jump_if_false @Noname_3C5 
0A94: start_custom_mission "surival zombies" 
0002: jump @Noname_4AE 

:Noname_3C5
00D6: if and
0038:   $ONMISSION == 0 
0039:   2@ == 4 
004D: jump_if_false @Noname_3E5 
0A94: start_custom_mission "surival zombies in one" 
0002: jump @Noname_4AE 

:Noname_3E5
00D6: if and
0038:   $ONMISSION == 0 
0039:   2@ == 5 
004D: jump_if_false @Noname_405 
0A94: start_custom_mission "army farm bad" 

0002: jump @Noname_4AE 

:Noname_405
00D6: if 
0039:   2@ == 6 
004D: jump_if_false @Noname_42C 
0A94: start_custom_mission "army farm" 
0002: jump @Noname_4AE 

:Noname_42C
00D6: if 
0039:   2@ == 7 
004D: jump_if_false @Noname_445 
0002: jump @Noname_4AE 

:Noname_445
00D6: if 
0039:   2@ == 8 
004D: jump_if_false @Noname_45E 
0002: jump @Noname_4AE 

:Noname_45E
00D6: if 
0039:   2@ == 9 
004D: jump_if_false @Noname_47C 
0001: wait 500 ms 
0002: jump @Noname_4AE 

:Noname_47C
00D6: if 
0039:   2@ == 10 
004D: jump_if_false @Noname_495 
0002: jump @Noname_4AE 

:Noname_495
00D6: if 
0039:   2@ == 11 
004D: jump_if_false @Noname_2A6 
0002: jump @Noname_4AE 

:Noname_4AE
08DA: remove_panel 1@ 
03E6: remove_text_box 

:Noname_4B5
01B4: set_player $PLAYER_CHAR can_move 1 
03BF: set_player $PLAYER_CHAR ignored_by_everyone 0 
0001: wait 200 ms 
0A92: create_custom_thread "manhunt missions.cs" 
004E: end_thread 
